Choose your clay crew
Three wandering islands. Six fights over very serious mooring rights. Choose your fighter and a useful teammate.
Controls & prototype notes
Play upright or sideways; landscape gives you more room. Left thumb: drag to move. Right thumb: hold Attack or keep tapping for a three-strike combo. Weapon swings can cleave multiple foes in their facing arc. The third strike hits harder, knocks uncommitted foes away and takes a little longer to recover. A marked enemy swing stays committed: dodge it or step out. Waiting too long between strikes, taking damage, casting Fold or dodging breaks the chain. Tap Fold for your power or Dodge to escape. Fold points where you face when cast. Fluid pulls foes toward melee range; Root slows their approach but does not cancel a committed warning. Dodge interrupts your own power. Wider fold catches flanks; Brace fold briefly protects the caster.
Keyboard: WASD or arrows to move, J or Space to attack, L to Fold, K or Shift to dodge, Escape to pause.
Your chosen teammate follows, uses its own weapon, combos and power while you engage, and cannot hurt allies. Each island has two connected clearings. Defeat every foe, then walk right to continue. Skitters approach quickly; guardians hold their ground through a marked swing. Crossing to a new island repairs two health and reforms a downed teammate; the next clearing on the same island does not. Your defeat ends the run. One earned improvement lasts only for this run; replay resets it.
Switching apps, losing window focus, rotating, or changing screen width pauses play and releases inputs. Height-only changes release relocated controls without pausing; touch them again to continue moving. Progress is not saved. No audio or online features are implemented.